![]() ![]() Adding to that in an amazing way is the presentation of the story itself. Much of this on the gameplay side won't sound overly new, but it is done incredibly well and in a way that might surprise players just expecting an "Assasin's Creed for kids" offering. And don't forget stumbling upon strong enemies or even mini-bosses, which get their own boss-styled intro. Some require skill with a bow and arrow, others are straight-up puzzles. That's just the headline item, as there are droves of side missions, too. To illustrate just how big the world is and what a time investment Immortals can be (plus the potential for getting sidetracked), there are 50-plus vaults to find and overcome. As was the case there, it's an absolute blast to uncover as many as possible and see what sort of unique challenges await. These are discoverable platforming challenges and otherwise that are somewhat akin to BoTW's Shrine challenges that were found throughout the world. Take the Vaults of Tartaros, for example. But oftentimes, the challenges and unique experiences at those markers are so unique and fun it's hard to complain. ![]() ![]() Like other Ubisoft games, world and map markers, once scanned, don't leave much to the imagination about what a player is getting themselves into. ![]() But it's a little more interactive and rewarding than in Assassin's Creed-players scan the world from a great height but then have to manually control "scouting" the area by looking around and uncovering items of interest, with vibrations of the controller providing feedback. Players will groan when they hear Immortals boasts a scan feature from high vantage points, taking in the scenery and such. The wings of Daedalus, also utilizing stamina, will play a big role in getting around the world and exploring. At its most basic, combat is fun, regardless of whether it is simply revisiting well-trodden places.īesides combat, traversal is what players will spend most of their time doing. While things are colorful and often lighthearted, combat is actually rather heavy-feeling and can be surprising in its challenges at times. Keep in mind familiarity isn't a bad thing here for the combat. Players who have been hit repeatedly by off-screen enemies in other games know what a nuisance that is, so it's nice to see it so smartly handled. When fighting a group of enemies, a bright arrow alerts the player to an attack from off-screen, which is quite a bit more useful than it might sound. Through skill-tree progression, better combos and eventual mastery are possible.įunnily enough, this somewhat-cutesy-looking game that draws inspiration from many well-trodded places manages to do something many games in the genre struggle with-something we'll call camera compensation. Other staples of familiar-feeling fighting exist, such as a well-timed dodge slowing down time, leaving foes open for devastating attacks. A bigger bad, for example, might have a shield guard that can only be shattered with an axe, exposing it to effective attacks from a sword. As such, one can see how exploring the world to improve that stamina gauge becomes the crux of the game-and managing it in all aspects becomes a sort of fun minigame in the process.Ĭombat itself-while basic with light and heavy attacks, plus a dodge-can amount to something like a game of chess depending on the enemy encountered. It dictates how long Fenyx can run, fly and climb, how high he or she can jump, and it plays a key role in combat. The stamina gauge is the biggest driver of gameplay complexity. Gameplay just screams The Legend of Zelda: Breath of the Wild, too-and veteran Assassin Creed players are going to feel at home, right down to the mostly identical-feeling controls. The soundtrack that booms in the background is often fitting, and while the world's ambience does enough to make it feel lived in, the musical score sure doesn't hurt. That goes the same for the sound design, with the voices-including a voiced protagonist-being well-acted, witty and sometimes hilarious. While Immortals probably won't do enough to win over players who don't like this sort of direction, the smooth performance paired with the colors that leave no end of the palette unaccounted for is impressive in motion. Whether it's abandoned shrines or crumbling architecture, the world and its visual presentation always offers up a treat and rewards exploration. The Golden Isles and its gargantuan, distinct seven regions are beautifully littered with Greek-inspired designs. While this sort of style has been done ad nauseam of late with games like Fortnite, it's hard not to get some Wind Waker-ish Zelda vibes from the overall presentation package. It's a fun, colorful experience that catches the eye and doesn't really let go. ![]()
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