![]() ![]() There are three ways to increase the frames per second. The first and easiest is to lower the game resolution. Switching down from 1920×1080 to 1280×720 can not only bring a couple of frames per second, but turn the matches from an unstable freeze show into a quite enjoyable pastime. If you want to increase FPS without resorting to this drastic method, you might want to play around with the video settings. First and foremost, you should pay attention to: quality of shadows, quality of effects, and quality of shaders. These settings can be set to the very minimum. The use of muzzleflash_light 0, r_drawtracers_firstperson 0, r_dynamic 0, mat_disable_bloom 1 - significantly curtails the range of visual effects.r_drawparticles 0, func_break_max_pieces 0 - removes various small objects from screen.This feature really devours a lot of FPS yet barely improves the quality of the picture.įinally, we can proceed with fine tuning of the image using console commands: In addition, it makes sense to disable MSAA. The number of frames per second greatly affects the gameplay. The higher the FPS and the more stable its average value is, the smoother the gameplay. Even if you don’t intend to be a competitive player, take some time and tune up the game. Play with comfort.īy the way, before you go to the recommended links on the right, check out our selections. It’s really more fun to play with skins than without them.What does the value represented by “sv” mean now? They regularly appear in CS.MONEY social networks and in the blog too. ![]() What does the +- next to the sv represent? Value of “sv” shows how many milliseconds server simulation step took on the last networked frame. ![]() What does the current value for var represent? Value following sv +- shows standard deviation of server simulation step duration measured in milliseconds over the history of last 50 server frames. Value for sv var when server performance is meeting tickrate requirements represents the standard deviation of accuracy of server OS nanosleep function measured in microseconds over the history of last 50 server frames. The latest update relies on it for efficiently sleeping and waking up to start next frame simulation. Should usually be fractions of milliseconds. ![]()
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